![]() ![]() In the arcade world, you can't emulate pre microprocessor games like Pong (Anytime you see Pong in a compilation, it's just a simulation of the original), Breakout, and Computer Space. So I don't see how they could do something like the Playstation unless they're able to reverse engineer it and develop new software routines that duplicate the processes already going on in the system without infringing on copyrights. And there's many extremely obscure titles that would likely never even recoup their ESRB review fee (they're out to make a profitable service and something extremely obscure like the Atari 2600 title CakeWalk from CommaVid would be hard pressed to sell more then a 100/200 copies).Īnd more modern consoles rely not only on the hardware itself with patents that expire after 15 years (Which is why clone companies can release consoles that play things like Genesis, NES, and SuperNes titles and freely create emulators), but also have an operating system whose code is copyrighted (Much longer length of time then patents). There's many classic games where the copyright ownership is unknown since there's no corporate trail to follow (Such as Air Raid for the 2600 from a company named MenAvision, there's a dozen known copies of the game and we know absolutely nothing about ManAvision so there would be no way to clear the rights to the game to release it), involves expensive licensing (MS/Krome Studios isn't about to pay the cost for the Superman license for one example to release the 2600 classic developed by Atari), etc.Īnd there are many copyright holders that obviously will not be involved with this service (You won't see any property Nintendo owns for one obvious example (Including the classic era ports from Coleco like Donkey Kong on the 2600 that Atari/Infogrames now owns since it relies on IP that would have to be licensed from Nintendo), although I suspect we will see NES classics from 3rd parties). ![]() Doesn't exactly lend credibility to the rest of what he wrote, in my opinion.Īnd I highly doubt they've set a goal for emulating every single classic game. Only the Game Room app itself has 1000 achievement points, not the games themselves. He also says things like games from the 80s will have achievements, which isn't true.
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